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Real Life Gamification

We Built Products People Come Back To

Case studies and what people say

OUR OWN GAMIFICATION PLATFORM

Ogamify

The person behind it

“Points and badges aren't gamification: they're decoration. Real gamification asks: why come back tomorrow? Answer that, and the mechanics follow.”

Dariusz

CEO

Author of "Real Life Gamification"

From our clients

“Dariusz insights were amazing. He explained gamification and other insights that allowed me and our designer to get a direction and pop more ideas just talking to him creating a direction we need to take. Invaluable call.”

Upwork Client

Rated 5 out of 5

Designed to boost employee engagement and improve on-site safety

Scratchie

Brands we have built gamification for

  • FUTBIN
  • Meli
  • Eat Watch Play
  • Scratchie
  • Pragmatic Play
  • Tournamently
  • Jobsolv
  • Ogamify

What we build into every gamification layer

Engagement Loops That Change Real Behaviour

We don't decorate products with points and badges - we design the loop that makes someone act again tomorrow. We start from the behaviour you need (a completed module, a reported hazard, a finished application) and build the motivation system around it.

  • Target behaviour defined first, mechanics chosen second
  • Motivation profiling - what actually drives your users, not generic player types
  • Progression and streak systems that turn one-off actions into habits
  • Onboarding loops that get users to their first win in minutes
The Real Life Gamification book by Dariusz Tarczyński, open on its cover

A Mechanics Library, Not a Blank Page

Points, levels, missions, streaks, leaderboards, collections, reward stores, wheels and tournaments - we don't reinvent them for every client. We pick from mechanics already proven in production and tune them to your product.

  • Leaderboards, challenges and value feeds that build team culture
  • Missions, quests and achievement systems tied to real milestones
  • Point economies with stores, levels and unlockable rewards
  • Tournaments and prediction games as standalone marketing tools
See Demo — A Mechanics Library, Not a Blank Page (opens in a new tab)
Tournamently screens: a CS:GO Major reward path and a matchday prediction game

Rewards People Actually Come Back For

A reward system fails the moment it feels unfair or worthless. We design reward economies that stay motivating after month three - instant, categorised, and connected to something people genuinely want.

  • Instant, on-the-spot rewards instead of delayed annual bonuses
  • Categorised rewards that target the exact behaviour you want more of
  • Real-world redemption - vouchers, partners, venues, physical perks
  • Reward budgets and payout curves modelled before a single line of code
Live Preview — Rewards People Actually Come Back For (opens in a new tab)
Mobile screens showing daily login rewards, pick streaks and contests

Gamification That Plugs Into What You Already Have

Nobody replatforms a working product to add engagement. We build the gamification layer on top of your existing stack - event-driven, white-label, and measurable from day one, so you can prove it works before you scale it.

  • Event-driven engine that plugs into your product via API
  • White-label UI matched to your brand, web and mobile
  • From concept to working prototype in weeks, not quarters
  • Baseline, experiments and dashboards - engagement measured, not assumed
Live Preview — Gamification That Plugs Into What You Already Have (opens in a new tab)
Jobsolv screens: a job tracker, auto-apply search and onboarding rewards

Download Our Portfolio & See More

Check our pitch deck and find out more about our gamification service

Gamification Portfolio

  • Behavioral Design
  • Loyalty & Reward Systems
  • Missions, Streaks & Leaderboards
  • Reward Economy
  • Engagement API
Download the Gamification Portfolio (PDF) (opens in a new tab)